- （Q） AD從100％增加到115％
- 翻滾（Q）額外傷害從50/55/60/65/70％AD增加到50 / 57.5 / 65 / 72.5 / 80％AD
What We’re Testing
We’ve spent a lot of time on solutions to address server load. During this two-day test, we’ll give the following a trial run:
Rolling Bracket Starts: Instead of a single start time per skill tier—where everyone would need to lock in at say, 5:00 PM—-your team will be able to lock in at any time during a multi-hour window. Once locked in, your team will get placed into a packet as soon as one is available, and the games will begin. This will help us to stagger game start times and also allows players who can’t make the lock-in time to still join the tournament.
For example, lock in for Tier IV teams will start at 6:00 PM, Tier III will start at 6:30 PM, Tier II will start at 7:00 PM, and Tier I will start at 7:30 PM Lock in for all tiers will end at 8:00 PM.
Two Single-Day Tournaments: Rather than one three-day tournament, we’re changing Clash weekends to be two separate one-day tournaments. This significantly reduces the complexity of the tournaments, making it easier to repair packets or matches that end up peaking for whatever reason. There will be 8-team packets on both days, and your team can enter on one or both days.