- 移速：60%-100% 降低至30%-50%。
- 第二段最高傷害：255/450/645 降低至195/420/645。
- 大招冷卻時間：120-100 增加至160-100。
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
Game Modes and Events
We've had fewer temporary modes available this year due to our focus on other work, TFT especially. We do want to get back to offering new or variant game modes more often though in the future, especially when there's a larger event happening. We're still figuring out details of how we'll approach that, wanted to mention that this was on our minds however. We agree with feedback that events are a lot better when there's something different to play in them in addition to missions, new cosmetics, etc.
Looking at how past modes have performed we've generally seen that players tend to play the most in modes that are fun variations on existing gameplay (e.g. One for All, ARURF, the ARAM events, Hexakill etc are SR/ARAM with a twist). It's likely we'll mainly be exploring options like that as a result. Modes that deviate significantly more from base LoL (e.g. Project: Overcharge or Dark Star) do generate a lot of initial excitement. Their play rate then plummets extremely quickly though. We’d rather spend time working on things players will enjoy for longer, hence that choice of focus.